Getting started
This short guide walks through the first things you'll do in Dixel.
Create a project
- Open Dixel. The gallery is where your projects live; on first launch it's empty with a Create new button.
- Tap + (create) and set a name, then a width and height for the canvas. A linked-aspect toggle and a small live preview help you size it.
- Pick a color mode — RGBA for free color picking, or Indexed to lock drawing to a palette.
- Choose a starting palette and an initial color, then tap Create.
Draw with the basic tools
The tool ribbon gives you the core drawing tools:
- Pencil and eraser for freehand work.
- Bucket fill to flood an area.
- Line, rectangle, and ellipse (filled or outline) for shapes.
- Eyedropper to sample a color already on the canvas.
Adjust brush size (1–64 px) and opacity from the rail, and turn on pixel-perfect mode for clean diagonal strokes.
A few gestures speed things up:
- Two-finger pinch to zoom and two-finger drag to pan.
- Two-finger tap to undo, three-finger tap to redo.
- Long-press to sample the color under your finger.
Use layers and palettes
- Open the Layers panel to add, delete, duplicate, reorder, hide, or lock layers, change opacity, and choose a blend mode.
- Open the Palette panel to switch palettes, pick colors, or create your own. Dixel ships with retro console and modern palettes, and you can build new ones.
Export a PNG
When your art is ready, use Export and choose PNG. The file is created only when you ask for it, and you choose where it goes.
A note on Pro features
Some capabilities are planned to require Pro once the in-app purchase flow ships — for example larger canvases, more layers, and JPG export. Until then, the free feature set is what's described here. Nothing is charged today.